My challenge to turn into a profitable indie dev in 5 months #turnIndieChallenge
I'm going to tell you all about my new challenge: to be indie and profitable in 5 months, what's left of the year. From my situation, the reasons, the objective and the plan to achieve it. I will also publish monthly balances in my Twitter. Let's go π
My current status
Recently, the company for which I worked remotely for 3 years had to undertake a restructuring and I was one of those who stayed out π©
These days I also do not see interesting remote job offers. Maybe because it's full summer βοΈ
On the other hand, we are expecting our second child to be born in December πΌ And another handicap is a high risk pregnancy.
If I accept a non-remote job, it would have to be in Madrid and this means traveling daily π
As I have an option, I have decided to stay at home for when my wife or my other 4 yo son need me.
π Something positive? I already have 10 years of experience and 3 of them in remote with what I know everything I can do and manage independently, I have time available and enough savings to live without income until the beginning of 2019
After all this I have decided to create and launch my own products, be an indie developer π¨βπ»
In December, coinciding with the birth and end of the year, I will take stock: βοΈ I will see what I have created, launched and the respective income and growth, to see if I continue or quit.
π― The goal
The goal to 5 months is clear: to be able to pay the bills with my own creations
I feel it as something much bigger and more important: it's being free π I'm really looking to be free, independent, self-sufficient... that I and my family do not depend on anyone external directly.
And I think the way is what I like to do and I know to do.
Almost always I am thinking about what to create or experimenting with things so now I have free rein for it but considering that they have to be profitable, applying everything I have learned and read these years.
π‘The plan
My strategy is based on these points:
- π΅π° Monetizable from minute 0. My apps are not going to be totally free nor with free plan. Also having limited resources, I have to focus on the true customers.
- π No steroids: linked to the previous point, I do not want huge growth in exchange for something free, or dishonest growth hacks, I prefer that it has a price and go growing little by little naturally. Nor do I consider leaving my savings in ads.
- π¬ Learning and experimentation: I will launch without fear that nothing will happen. My focus is to build quality things for myself and share with people when launching. I have to learn as much as possible and take each project and launch as an experiment.
- π‘build applications that I myself need and that I would really pay for them: in the projects I did in the past they came from ideas like "it would be nice to have it", "I had an idea, I will do it and make billions" , etc. But really, they were not based on real needs, there were no customers behind waiting or people willing to pay anymore.
- π launch often: also the projects of the past followed a pattern of a minimum of 6 months of development. Now this is going to change, I have to be able to launch a reduced quality version that fulfills the task, in 1 month. If I dedicate these 5 months to launch a single project, I would bet that I do not get it. But neither are going to be 5 small shits. I do not have established how many I will launch or what.
In the next days I will share the first one π€
Please leave a comment with your opinion or experience and follow me at Twitter to see my progress π