When I was playing with ThreeJS, I was wondering how to calculate the distance between 2 meshes in ThreeJS, without raycasting, collision detections and so on.
Because if you use these ways, you only get the distance if there is a collision and it’s quite expensive with the raycasting technique.
How to calculate the distance between 2 meshes in ThreeJS
Just with the meshes’ positions
function getDistance(mesh1, mesh2) {
var dx = mesh1.position.x - mesh2.position.x;
var dy = mesh1.position.y - mesh2.position.y;
var dz = mesh1.position.z - mesh2.position.z;
return sqrt(dx*dx+dy*dy+dz*dz);
}
You can also apply this function to any framework, just keep in mind that they are 3D objects with the three coordinates: x
, y
and z
.
Leave a comment if you have a doubt or suggestion 🙂